Center for Internet Addiction
http://netaddictionrecovery.
Growing Epidemic
I launched the first study on Internet addiction in 1995, I wrote “Caught in the Net” in 1998, the first book to treat Internet addiction, and I have worked ever since to develop and discuss research and treatment for this rapidly evolving problem.
Signs of Internet Addiction
Meeting 5 of the criteria of the Internet Addiction Diagnostic Questionnaire (IADQ) means you are addicted.
Look at my blog for my novel at KimberlyYoung.net
Link: https://youtu.be/vOSYmLER664
The video uses clips from Grand Theft Auto 5 to demonstrate that they “do the things you do in games, in real life on the battlefield,” according to a loose translation of the introductory text.
Jan 17, 2015 - Internet addiction in South Korea is so severe that state-funded treatment centres are now available. ... While internet addiction treatments in the UK look set to remain in private clinics for .... Rollercoaster landing for UK plane.
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Take FREE quizzes on Internet, cybersex, and gambling addictions
Learn about our COUNSELING and TREATMENT
Get HELP for parents of Internet-addicted children
http://netaddictionrecovery. blogspot.ca/
Growing Epidemic
What is Internet addiction and how much time online is too much?
How young is too young for children to go online?
What can you do to better manage your technology use in your daily life? I address these questions and more in my first TED talk.
I launched the first study on Internet addiction in 1995, I wrote “Caught in the Net” in 1998, the first book to treat Internet addiction, and I have worked ever since to develop and discuss research and treatment for this rapidly evolving problem.
Signs of Internet Addiction
Meeting 5 of the criteria of the Internet Addiction Diagnostic Questionnaire (IADQ) means you are addicted.
- Do you feel preoccupied with the Internet (think about previous online activity or anticipate next online session)?
- Do you feel the need to use the Internet with increasing amounts of time in order to achieve satisfaction?
- Have you repeatedly made unsuccessful efforts to control, cut back, or stop Internet use?
- Do you feel restless, moody, depressed, or irritable when attempting to cut down or stop Internet use?
- Do you stay online longer than originally intended?
- Have you jeopardized or risked the loss of significant relationship, job, educational or career opportunity because of the Internet?
- Have you lied to family members, therapist, or others to conceal the extent of involvement with the Internet?
- Do you use the Internet as a way of escaping from problems or of relieving a dysphoric mood (e.g., feelings of helplessness, guilt, anxiety, depression)?
- Failed attempts to control behavior
- Neglecting friends and family
- Neglecting sleep to stay online
- Being dishonest with others
- Feeling guilty, ashamed, anxious, or depressed as a result of online behavior
- Weight gain or loss, backaches, headaches, carpal tunnel syndrome
- Withdrawing from other pleasurable activities
Look at my blog for my novel at KimberlyYoung.net
What you need to know about internet addiction
Dr. Kimberly Young
Published on Jan 5, 2015
This
talk was given at a local TEDx event, produced independently of the TED
Conferences. We are all a bit too connected to our smartphones and
web-connected devices.
Dr. Young helps identify warning signs of Internet addiction and what we can do to manage technology in our daily lives.
She also asks “How young is too young?” for screen time, warning parents about the dangers of technology use in children as young as two.
She offers strategies for how we can build “Screen Smart” schools, and introduces her new 3-6-9-12 Parenting Guidelines for managing tech use at home.
Psychologist Dr. Kimberly Young launched the first study on internet addiction in 1995, wrote "Caught in the Net" in 1998, and has worked ever since to develop and discuss research and treatment for a rapidly evolving problem.
Young is a professor at St. Bonaventure University and founder and director of the Center for Internet Addiction Recovery in Bradford, Pa.
She founded the first inpatient clinic for Internet addiction recovery in the United States at the Bradford Regional Medical Center.
Her work has been featured in The New York Times, Newsweek, Time, USAToday, CNN, Fox News, Good Morning America, MSNBC News, and The Today Show.
Dr. Young helps identify warning signs of Internet addiction and what we can do to manage technology in our daily lives.
She also asks “How young is too young?” for screen time, warning parents about the dangers of technology use in children as young as two.
She offers strategies for how we can build “Screen Smart” schools, and introduces her new 3-6-9-12 Parenting Guidelines for managing tech use at home.
Psychologist Dr. Kimberly Young launched the first study on internet addiction in 1995, wrote "Caught in the Net" in 1998, and has worked ever since to develop and discuss research and treatment for a rapidly evolving problem.
Young is a professor at St. Bonaventure University and founder and director of the Center for Internet Addiction Recovery in Bradford, Pa.
She founded the first inpatient clinic for Internet addiction recovery in the United States at the Bradford Regional Medical Center.
Her work has been featured in The New York Times, Newsweek, Time, USAToday, CNN, Fox News, Good Morning America, MSNBC News, and The Today Show.
Link: https://youtu.be/vOSYmLER664
Center for Internet Addiction(Blog)
Your resource for treating Internet addiction since 1995.
Wednesday, June 10, 2015
How ISIS uses video games to recruit children
ISIS has been recruiting
in new and strategic ways using video games to lure in children and teenagers.
Game players in general can utilize ISIS-based games to recruit soldiers.
ISIS supporters are
distributing a sickening video game that allows users to play the role of
Islamic extremists on a mission to murder Westerners.
Supporters of the terror
group, which has brought rape and massacre to vast swathes of Syria and Iraq,
have modified the popular video game ARMA III to create characters based on
ISIS militants.
Also, thanks to ISIS, the
successful video game franchise Grand Theft Auto now has an unauthorized sequel
in its series: “Grand Theft Auto: Salil al-Sawarem (Clang of Swords).”
The ISIS bootleg features the same carjacking, pistol-whipping mayhem-entertainment as the original, but now players detonate roadside bombs and execute Iraqi police officers.
The ISIS bootleg features the same carjacking, pistol-whipping mayhem-entertainment as the original, but now players detonate roadside bombs and execute Iraqi police officers.
Of late, ISIS has
combined brutality with social media acumen to become one of the most feared
and reviled organizations on earth in recent months, publicly releasing videos
of beheadings of American and British hostages in addition to broadcasting
other unspeakable acts of violence.
Their latest video isn’t
that horrific or extreme, but it is three and a half minutes of Grand Theft
Auto 5, cut and edited in a way to try and recruit new, young members into the
extremist organization.
The video uses clips from Grand Theft Auto 5 to demonstrate that they “do the things you do in games, in real life on the battlefield,” according to a loose translation of the introductory text.
Children who play violent
video games may experience an increase in aggressive thoughts, which in turn,
could boost their aggressive behavior.
Studies have shown children
who played a lot of violent video games showed an increase in aggressive
behavior — such as hitting, shoving and pushing — meanwhile, those who
decreased the amount of time they spent playing violent video games saw a
decrease violent behavior.
Children and adolescents
who play a lot of violent games change over time, they start to see aggressive
solutions as being more reasonable.
The games were created to
"raise the morale of the Mujahideen, and the training of children and
young teenagers to fight the West, and throw terror into the hearts of
opponents of the state," according to Egyptian news weekly El Fagr.
According to Arabic
journalists, the concern is that these images turn into recruitment propaganda aimed
to train children and youth how to battle the West and to strike terror into
the hearts of those who oppose the Islamic State.
The fear is that children are already vulnerable to developing aggressive behaviors after excessive game play and those who suffer from addiction are even more susceptible to developing harmful attitudes and violence against Western cultures.
The fear is that children are already vulnerable to developing aggressive behaviors after excessive game play and those who suffer from addiction are even more susceptible to developing harmful attitudes and violence against Western cultures.
Monday, November 10, 2014
Should video games be considered a collegiate sport? I say No…
Last week, I was flying home from Germany where I met with
my research colleagues at the University of Duisburg-Essen. We held an entire
symposium on Internet addiction including cybersex addiction, social media
addiction, and Internet gaming addiction – an especially potent addiction in
countries such as Korea, China, and Taiwan.
Imagine my surprise when, while waiting at the airport to catch my plane, I saw a story on CNN about Robert Morris University in Aurora, Illinois becoming the first school to categorize playing video games as a varsity sport, even offering scholarship funds for the "athletes."
The team meets every weekday for practice between 4 and 9 p.m., with an hour break for dinner, and competitions are every Saturday, according to Kurt Melcher, the school's associate athletic director.
Imagine my surprise when, while waiting at the airport to catch my plane, I saw a story on CNN about Robert Morris University in Aurora, Illinois becoming the first school to categorize playing video games as a varsity sport, even offering scholarship funds for the "athletes."
The team meets every weekday for practice between 4 and 9 p.m., with an hour break for dinner, and competitions are every Saturday, according to Kurt Melcher, the school's associate athletic director.
That day, I was being interviewed by ABC News for a story on
Candy
Crush Saga, when I told the reporter about my deep concerns over video
games being considered an athletic sport, she followed up with a story, What
It's Like to Be a Video Game Athlete on College Scholarship.
Given the research on Internet gaming, in 2013, the American
Psychiatric Association included Internet Gaming Addiction in the Diagnostic
and Statistical Manual of Mental Disorders as a new condition for further study.
Other studies have repeatedly documented that what begins as a recreational activity can easily turn into an addictive problem. For instance, in an effort to curb video game addiction among youth, South Korea's Ministry of Culture, Sports and Tourism has implemented a sort of gaming "curfew" that will block underage users from accessing online computer games after midnight.
Other studies have repeatedly documented that what begins as a recreational activity can easily turn into an addictive problem. For instance, in an effort to curb video game addiction among youth, South Korea's Ministry of Culture, Sports and Tourism has implemented a sort of gaming "curfew" that will block underage users from accessing online computer games after midnight.
Studies have shown video games feed the brain’s reward
centers in a similar way that drugs or alcohol produce an appealing “high.” Further
studies have shown that gamers quickly lose themselves in these virtual worlds
and their behavior has serious consequences. This summer I met Valerie Veatch,
the producer and director of the HBO documentary “Love Child,” a film about a
South Korean couple who had let their 3-month-old daughter starve to death
while they spent up to 12 hours a day playing “Prius Online” at a local
internet cafe. At a special preview of the documentary that we both attended, she
said, “They were unable to distinguish the virtual world from the real world.”
These problems are not only seen in Korea, China was one of
the first countries in the world to label overuse of the Internet a clinical
condition and in response the Chinese government has created treatment
facilities to detox and cure teenagers of their addictions to online life.
So, should American colleges view video games as an eSport? The
problem of video game addiction isn’t as simple as playing too much or really
enjoying video games. At the Center for Internet Addiction, a U.S. firm, we see
addicted gamers who are more than twice as likely to have ADD/ADHD, get into
more physical fights, and have health problems caused by long hours of game
play (e.g., hand and wrist pain, poor hygiene, irregular eating habits). Many
need treatment to improve their academic performance and return to normal
functioning.
We find treatment for video game addicts to be very
difficult because addicted gamers need to spend more time and money on video
games to feel the same “high,” skipping out on responsibilities like household
chores or homework to play games, excessive thinking about game play, trying to
play less and failing, and stealing games or money to play. In their eyes, they
don’t see this behavior as an addiction.
Although the U.S. is lagging behind countries like South
Korea, which boasts more than 100 clinics to treat video game addiction, there should
great concern about American colleges deeming video games as sport. It is
important that we first understand the impact of these games on our youth. While
video games can be fun and entertaining, I continue to hear from families who
are struggling because of a child's gaming habits. What may seem like a competitive
sport could be masking a deeper problem.
Supposedly. Korea is ahead of America in addressing this probem:
South Korea online gaming addiction rehab centers ...
Mar 25, 2015 - Korea's internet addiction crisis is getting worse, as teens spend up to 88 ... When Shea asked him if he had a back-up career plan, the young ...
Aug 1, 2011 - Media captionInternet gaming has gripped South Korea's youth ... camp in the hills is an attempt to prevent internet addiction, rather than cure it.
Center for Internet Addiction
netaddiction recovery.blogspot. com/
Jun 10, 2015 - These problems are not only seen in Korea, China was one of the first ... a comprehensive Master Plan to prevent and treat Internet addiction.
You visited this page on 22/11/15.
Internet Addiction Disorder - Learn more about this new ...
netaddiction.com/internet-addi ction-disorder/
Mar 26, 2014 - For instance, in Korea, they are a leader in this field as they are the first to have established a comprehensive Master Plan to prevent and treat ...
Internet Addiction: Neuroscientific Approaches and ...
Christian Montag, Martin Reuter - 2015 - Technology & Engineering
13.4 Internet Addiction Response Program in Korea The Internet addiction ... Third, the plan should extend services to encompass post-treatment outcome ...Are you interested in STARTING a practice or clinic in Internet addiction recovery?
Read FREE articles on treating Internet Addiction
Take FREE quizzes on Internet, cybersex, and gambling addictions
Learn about our COUNSELING and TREATMENT
Get HELP for parents of Internet-addicted children
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